2021-08-28 using a ScreenWrapping class
You must mouse-click inside the game in order for it to work. In the lower right, click the image to make the game full screen (and click inside it again for the controls to work.
All RigidBody2D in Godot. Right now I'm letting them collide just to show how much the built-in physics does. (This has some glitches right now because of the way I'm doing the screen wrap but that's already got plans for what's next.)
The big rocks have a lot of mass. The small ones don't. Push them around!
The crayon art rocks are all using the ScreenWrapping class so that they automagically screen wrap.
Many many many thanks to the fine folks in r/godot for teaching me how to do this so elegantly. See the thread here:
Status | Released |
Platforms | HTML5 |
Author | eric - ATTTA dev |
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